0.55b
==Fixes==
* Fixed es_allowvehicle cvar
* Fixed moviemod commands
* Fixed scandemo
* Autoscreenshot, taking black screens at end of round fixed
* Fixed spread for the GPMG. 
* Fixed es_fastrevives
* Auto Screenshots wont take screens while playing back a demo
* Removed Clantag from autodemo and autorecord name, since those could break the filesystem
* Fixed Third person Crosshair is not being drawn anymore
* Fixed Readyteam unreadies readied players
* Fixed crash when connecting to a TV Server

==New Features==
* Endgame Screen reworked
* Autoscreenshot reworked use (g_autoScreenshotNameFormat for name format)
* removed clantag from demo / screenshot name, since this could break the file system.
* Added ec_showSightModel - Show weapon sight model
* Added ec_showWeaponModel - Show non-sighted weapon model
* Removed ui_showGun ( see ec_showWeaponModel / ec_showSightModel ) thx to pie!
* if headshot mode enabled, no body hitsounds are being played
* Added ec_showStroggSightEffect (enable / disable the strogg sight effect)
* autoDemoRecord will now start recordng if you enter a running game.
* autoDemoRecord will now stop recording after the review and not while review
* es_allowvehicles changed! 
	0 = forbid all	
	1 = allow all
	2 = no air vehicles (includes bumblebee, anansi, tormentor)	
	3 = no heavy vehicles (includes titan, desecrator, Cyclops)	
	4 = use the es_allowvehicle* cvars
* forbidden vehicles wont be spawned into the level! Of course for everyone's pleasure, this is not be done in warmup mode!
* Added a new Tab Page where you can adjust clientside ETQWPro cvars.

0.55a
==Fixes==
* Fixed third person Crosshair not showing up anymore 
* Fixed readyteam bug
* es_autorecord now stops at the end of round

==New Features==
* es_mod_grenade_count has been reworked. 0 = vanilla grenade count, 1 = etqwpro grenade count, 2 = 2 nades for every class, 3 = no nades
* now displaying the time that remains, until a locked vehicle is useable again!
* autorecording will now use Splashdamge's way of demo naming. (g_autoDemoNameFormat)
* Megatextures are now downloaded to the base directory, and not the mod directory

==Removed==

0.55

==Fixes==
* Fixed console being black on a high detail + enabled AA config
* possible FPS drop fix, because of new Spread Manager
* Fixed several bugs in local play mode, you should be able to actually play vs bots
* Bots wont call timeouts anymore
* Fixed the TV Chat issue

==New Features==
* added a serverside cvar (es_noRecoil) that allows no recoil on some weapons.
* Hog can kill the Titan with one hit again.
* Panzerfaust and Oblitorator make more damage against vehicles
* Custom Maps Megatexture can be downloaded directly from the server. Be sure to have a look at the Custom Content Section
* added a non context way to switch weapons. ( setWeapon <0,..,12> )
* pause not available in local play
* class / setspawnpoint commands available in local play
* added a new Console command for TV servers. (cpm "<msg>") prints a message on the server (currently in the chatarea). Happy spamming! Viewers can disable those messages with (g_noTVChat)
* Removed the projectile impact effect for the strogg weapons
* Balanced the main weapons spread wise. (they are pretty much equal now)
* Added a cvar for serverside autorecord (es_autorecord)
* Made it possible to permit shooting in a vehicle at all (es_allowAttackFromVehicles)
* Made it possible to permit dropping stryobombs from an icarus (es_allowIcarusAttack)
* Made it possible to hold/throw a nade while leaning.
* Hyperblaster will be less accurate while standing and crouching
* GPMG will be less accurate while crouching
* Added prepare to fight and fight sounds to the mod. (0.5 already) Add prepare.ogg and fight.ogg to your localized sound folder.
* Icarus will have slightly less health
* If fastsalvage enabled -> last spawn GDF 25 sec / strogg 20 sec
* Added es_unlockSprint, enables the speed upgrade from the Battlesense Award
* Added es_maxMinesPerPlayer, give the constructor / engineer x mines at spawn
* Added es_mod_grenade_count to use a modified grenade count (set to 1, and strogg/gdf only get one grenade)
* Added es_mod_ammo_count to use a modified ammo count (set to 1 and gdf get more ammo)

==Removed==
* removed es_debugspread
* removed the server TV Admin Backend.
* removed switchhud command
* removed the minhud
* removed ec_autoaction




0.5

Fixes:
- Fixed spelling typo. We now have the cyclops back
- Fixed a bug when selfkilling in a medium vehicle, the other medium vehicle stays locked!
- Fixed the issue that you couldnt move backwards while having sprint key pressed with es_sprintstyle 1
- Fixed the personals Best cvar! It will now get recognized from start on (thx for the pie reyalp)
- Fixed the Fast unscope (lean) bug. You can now do all fancy stuff @ lean, but not shoot!
- ec_skipAtmosphericEffects will now apply on the fly
- Cvar renames for Badger -> Armadillo, Goliath -> Cyclops, Hornet -> Tormentor
- Fixed that weapons got applied the wrong spread issue



New Features:

	fastsalvage -> if on  --> last spawn 30 / 20 
			      --> if off --> last spawn 30 / 15
	Basic Camtrace 3D Support see http://myhannes.info/wiki/index.php/Camtrace
	Scandemo see http://myhannes.info/wiki/index.php/Scandemo
	Tv Admin Portal see http://myhannes.info/wiki/index.php/TV_Admin_Portal
	Hitsounds are localized now see http://myhannes.info/wiki/index.php/Hitsounds
	ETQW will be slightly more accurate!
	
	Commands:
	- Added scandemo see: http://myhannes.info/wiki/index.php/Scandemo
	- Changed the console background, so names can be read better
	- Added statistics to the game. Those will be displayed after each round in the console
	- Breaking news: we can use the horn under water!
	- switchHud [0,1] 0 = vanilla hud; 1 = etqwpro hud (only for testing yet!)
	- Pause -> unpause seconds raised to 10.
	- Reworked the weapon spread
	- speclock - lock your team from spectators
	- specunlock - unlock your team from spectators
	- specinvite - invite a player to spec your team
	- specuninvite - remove a player from the invite List
	- players - show all players and their IDs
	- freecam - gets into ct3d Freecam Mode
	- setFreecamPos - sets a ct3d Camera position
	- getFreecamPos - gets a ct3d Camera position
	- startTvAdmin - start the TV Admin
	- stopTvAdmin - stop the TV Admin
	
	Cvars
	- Added ec_debugSpread -> prints a chatline what spread is being used (vanilla or etqwpro)
	- Added es_maxMines - defaults to -1, set to the max number of mines you want to allow for a team.
	- Added es_allowCrosshair3rdPerson - defaults to disabled, set to 1 for a crosshair in 3rd person view
	- Added es_allowCrateGrenades - defaults to disabled, set to 1 if you want to allow grenades to be given by crates
	- Added es_allowRadar - defaults to disabled, set to 1 if you want to allow radar
	- Added es_allowMines, es_allowThirdEye, es_allowAirStrike, es_allowFlyerDrone, all defaults to enabled, set to 0 to disable 
	- Reamed all cvars to es_ for server cvars, and ec_ for client side cvars
	- Added ec_fastRevive (ETQWPRO revive speed, defaulted to 1)
	- Added ec_fastPacks (ETQWPRO pack drops, defaulted to 0) -> no need to press a mousebutton for each drop
	- es_sprintstyle has now 3 values. 0 = vanilla, 1 = allow sprint while reload and 
	  dropping supplies, 2 = allow sprint while reload
	- ec_drawInfoMode How the user gets informed about any restrictions (entering vehicle etc)
	  0 = chatLine, 1 = Hud Popup, 2 = disabled
	- es_reviveStyle 0 = Vanilla, 1 = ETQWPro (3 seconds godmode, not moveable for 2 (mouse + keyboard) but ability to shoot)
	- g_useMapScripts reworked. 0 = disabled, 1 = mapscripts only, 2 = teamscripts only, 3 = both
	- es_headshotsOnly -> first headshot wins, only headshots will do damage
	- ec_skipSky - [0,..,3] 0 = standard sky, 1 = black sky, 2 = gray sky, 3 = light gray sky (needs to be set before the map loads.)
	- changed es_aimstyle 2 to the Vanilla lvl 3 light weapon unlock
	- tv_adminPass, tv_adminEnable, tv_adminPort
	- es_allowReadyTeam
	
ETQWTV:
	- Made g_noTVChat also clientside available
	- Added viewers command to get see who is spectating with you!
	  

0.4 

- Added a config, which should make it easier for you guys to create an own one!
- Weapon restrictions are added now
- Removed the scope effect of the strogg HUD
- If vehicles are forbidden in the last Objective stage, players will get ejected by the mod!
- Turret restrictions reworked and should work now
- Added clientside mapscripts! 
- Implemented the vehicle rules! If the cvars are set, your team dont has to check for vehicles anymore
- Added the option to permit shooting in third person. (Switching positions is still allowed)
- Current Promod version will also be available in the Server Info!
- Added an "announcement" whenever anyone connects on the server. (No sneaky specs anymore)
- g_noTVChat now also available to clients!
- screenshots are now saved into the review folder
- fixed a spread Issue when jumping an shooting


- Cvars
- g_skipPostProcess					skip SDs PostProcess, we want FPS
- g_skipAtmosphericEffects			be sure to set this to 1 before you load the map, skips rain, snow etc
- g_disableTracers					Show tracers?
- g_fastVolcano						Lets Volcano end after the generator has been blown up
- g_useMapScripts					Execs a cfg on every teamchange! mapscripts/<mapname_teamname>
- si_limitHog						Only allow one hog at the same time
- si_limitDesecrator				Only allow one Descrator at the same time
- si_limitCyclobs					Only allow one Cyclob at the same time
- si_limitTrojan					Only allow one Trojan / APC at the same time
- si_limitTitan						Only allow one Titan at the same time
- si_heavyUseDelay					Time in seconds after a killed or decay'd heavy vehicle is useable again
- si_allowTimerset					Allow the clientside ETQWPRo timer
- si_allowLastObjectiveTitan		Allow titan in the last objective
- si_allowLastObjectiveDesecrator	Allow Desecrator in the last objective
- si_allowLastObjectiveCyclobs		Allow Cyclobs in the last objective
- si_maxNukes						Maximum number of hammer / dark matter 
- si_maxMortar						Maximum number of Plasma Mortar and rockets
- si_maxArty						Maximum number of arty turrets

- Added a cvar that allows to gib bodies faster.
  si_allowFastGib - allow or denie faster gib
  si_gibScale - scale the damage a player gets when he get gibbed
  si_gibCenterDistance - how near do players have to be to instant gib players with knifes

We suggest leaving those cvars to their default values

- Added a cvar which lets you control the "aim style".
  si_aimstyle [0,...,2]
  0 = vanilla ETQW
  1 = ETQWPRO Spread Settings 
  2 = ET Spread Settings

- Added a cvar which lets you control the "movement style".
  si_sprintstyle [0,...,1]
  0 = vanilla ETQW
  1 = allow to sprint while reloading 

- Added a cvar which lets you auto lock Teams at match begin
  si_AutoLockTeams [0,...,1]

- Added a lock and unlock command which lets a client
  lock teams and prevent specs from joining!

- Added a timerset command which can be your very own
  stopwatch.

- Made respawnTimer yellow
- Stopwatch is red


0.03

- Fixed Screenshots being black at the end of the round
- Fixed a message Overflow (caused client crashes)
- Fixed spawn Select
- Fixed class selection (see later)
- Fixed ready Team (there may still be some issues)

- Removed player class (weapon) restriction (broken)

- Demos are now named like "date_time_map"
- Demos will start when countdown starts
- Demos will end as soon as the map ends or @ a match reset
- FireTeams now show Members HP
- latched Classes
- Hitsounds are really hearable now
- weapons spread adjusted


- Introduced Pause function. 
  Every team has 3 Pauses which can last 2 minutes. 
  Only Team Members and admins can unpause
  Unpause will have a delay of 5 seconds

- Introduced setSpawnPoint / setspawnpt
  setspawnpoint will print all available spawns!
  setspawnpoint <id> will let u spawn at the chose spawnpoint
  setspawnpoint -1 will let u spawn at the Frontline!

- Introduced class Command
  class <classid> <weaponid>

- ClientClass reverted back to normal
  clientClass <classname> <weaponid>

- Introduced aliases.
  pause -> pauseGame
  unpause -> unpauseGame
  readyteam -> teamReady
  setspawnpt -> setspawnPoint


0.02

- crash fixed
